Issues With Camera and Socket Scaling with Third Person Character
Issues With Camera and Socket Scaling with Third Person Character
Hey guys, I’ve been having a recurring issue in which my character stays the size I want him to, but everything I apply to the bones is scaled abnormally. This goes for sockets, cameras, etc. I’m using UE4.18. I’m just curious as to what is causing this problem. Below is an example comparing two scenarios. One of the images is of the character I made and imported into UE4, the other is the default TPS character. In this image, the camera is huge, about 100 times larger than it is with the de
NECA King Features – Defenders of The Earth Series - Flash Gordon - 7” Scale Action Figure : Toys & Games
How do you keep the third person Camera follow the character relative to its size? — polycount
Scaling SSH Multiplexing for Complex Projects
Scaling Socket.IO - practical considerations
How to handle Merge Conflicts in Unreal Engine 5
Third Person Template in Unreal Engine
Bony-fish-like scales in a Silurian maxillate placoderm
Scaling Socket.IO - practical considerations
Nikon Z30 review: Digital Photography Review
Creating a 3rd Person Character Camera in Unity Part 1, by Brian Severa
A Guide To First And Third Person Cameras For Unity Games - GameDev Academy
Lomography LomoApparat Review